Description
By: Brian Upton
A game designer considers the experience of play, why games have rules, and the relationship of play and narrative.
The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a critical language for thinking about play. Game designers are better at answering small questions ("Why is this battle boring?") than big ones ("What does this game mean?"). In this book, the game designer Brian Upton analyzes the experience of play--how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, Upton develops a framework for understanding play, introducing a set of critical tools that can help us analyze games and game designs and identify ways in which they succeed or fail.
A game designer considers the experience of play, why games have rules, and the relationship of play and narrative.
The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a critical language for thinking about play. Game designers are better at answering small questions ("Why is this battle boring?") than big ones ("What does this game mean?"). In this book, the game designer Brian Upton analyzes the experience of play--how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, Upton develops a framework for understanding play, introducing a set of critical tools that can help us analyze games and game designs and identify ways in which they succeed or fail.
You may also like
Top Trending
Dog Man 14: Dog Man: Big Jim Believes: A Graphic Novel (Dog Man #14)
Sale priceHK$85.00
Regular priceHK$150.00
In stock
Press Start! #17 The Super Jump Between Worlds! (Branches)
Sale priceHK$55.00
Regular priceHK$98.00
In stock
Anzu and the Realm of Darkness: A Graphic Novel
Sale priceFrom HK$85.00
Regular priceHK$140.00
In stock
The Midnight Heist (Geronimo Stilton and The Kingdom of Fantasy #17)
Sale priceHK$128.00
Regular priceHK$200.00
In stock
Cat Kid Comic Club (正版) #04 Collaborations (Dav Pilkey)
Sale priceFrom HK$65.00
Regular priceHK$90.00
In stock
Maisy's (正版) Holiday Picture Book Bag Collection (Lucy Cousins)
Sale priceHK$185.00
Regular priceHK$504.00
In stock